Plugin running
Published onPlugins run a lot earlier than you’d think. If you need to depend on the game running, you can do the following to block:
if not RunService:IsRunning() then
RunService.Stepped:Wait()
end
Plugins run a lot earlier than you’d think. If you need to depend on the game running, you can do the following to block:
if not RunService:IsRunning() then
RunService.Stepped:Wait()
end