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Walk speed

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Theory: The reason player characters move at different speeds from NPCs is because the PC has been calibrated on the player’s perception. PCs can’t move as slow as NPCs because it would feel sluggish, and NPCs can’t move as fast as PCs because it wouldn’t look realistic.

It occurs to me that twitter will probably silently nuke shit out of this tweet. If you are one of the lucky few to see it, hi!